Here is our new GCSE self-assessment sheet to help students prepare for their MFL listening and reading exams. It is a self assessment tool combined with signposts to different websites and study groups to fill knowledge gaps independently.
Self assessment followed by peer assessment and finally checked by the teacher.
We created a murder mystery scenario for our students to practice past tense. Students were really engaged and enjoyed the process. It put a twist on our holiday module.
Very often in the classroom students are aware of an existing pecking order that will subconsciously determine how much they achieve and how much they endeavour. Generally B grade students will be happy with a B and C grade students happy with a C. It is our role as teachers to break this mould and push students to overachieve through lesson structure, teacher expectation and planning. What students achieved yesterday will not be acceptable tomorrow. There must be improvement.
'Do your best' is a phrase that you won't hear mentioned in languages at Passmores. Sometimes their best isn't good enough. I expect my students to meet the goals I set for them and if they struggling I will help in achieving them. Below are a few ways to disguise and hide differentiation in your classroom so all students can achieve at the highest level.
Blended Learning is something new we have been trying in MFL with a lot of success. It is based on the idea that the students plan the order in which they will learn. A grid is designed by the teacher with points assigned to each task. Prizes can be won for accumulating points which acts as a the 'carrot'. Often students will stay back at lunch and after school to hit points targets. Have a look at the MFL and Psychology blended learning grids below .
Engaging students during lesson time is a constant challenge for teachers. Amongst the many distractions of our fast paced and ever-changing world lies education. Technology has changed the face of education in recent years and the evidence lies in the vocabulary that our young people use everyday, verbs like 'download', 'tag' and 'tether' would have been unrecognisable to a twelve year old me. This addiction to technology has lead to the development of Game Based Learning which is now integrated into the training programmes across a vast array of industries. If you think back to your childhood and games like Tomb Raider; it was a classic because it captured the learning process perfectly. Once the player had become proficient at a skill they were rewarded by unlocking a new level. Immediately another challenge was presented whilst all the time you had to juggle further consolidating the previous skill. In our role as teachers we can structure games and the learning process so that students are engaged but also mastering and acquiring new skills. These games do not have to be digital, however they do need be interactive. In the presentation below are some of the games we use that our low on preparation time. Hopefully they save you some time in the future. Thanks for reading.